Displays GLSL fragment shading as the background of the website. Supports Shadertoy, multi-track shader – off-screen ping-pong stores, feedback loops, floating-point texture.
Whether with WebGL 1 or 2, it will attempt to operate wherever it is technically feasible.
Features:
- Simplicity: It’s just presenting the canvas background as a sliver shading.
- Speed: Designed to be embedded in HTML and start rendering before other page resources are downloaded.
- Scalability: Adding interactivity and controls is trivial
- Convenience: Clear API, specific errors will inform you of the ones that are difficult to correct.
- Minimum footprint: Converted from JavaScript to JavaScript using Google Closure Compiler.
- Pixel feedback loops: Preserve timely movement on buffers off-screen with floating-point accuracy.
- Shadertoy support: including multass shader
- Cross-browser / cross-device: On Chrome, Safari, Firefox, or Edge, either with WebGL 1 or 2 or on Linux, Windows, Mac, iPhone, or Samsung phone – it will use the optimal strategy to extract what’s possible from the browser and devices.
How to make use of it:
1. Load the shader-web-background.js JavaScript library within the doc.
<script src="dist/shader-web-background.min.js"></script>
2. Add your fragment shaders to the head
part of the doc.
<script type="x-shader/x-fragment" id="image"> precision highp float; uniform float iTime; void main() { gl_FragColor = vec4( mod(gl_FragCoord.x / 256., 1.), mod((gl_FragCoord.x + gl_FragCoord.y - iTime * 40.) / 256. , 1.), mod(gl_FragCoord.y / 256., 1.), 1. ); } </script>
3. Enable the Fragment Shader Background.
shaderWebBackground.shade({ shaders: { image: { uniforms: { iTime: (gl, loc) => gl.uniform1f(loc, performance.now() / 1000) } } } });
4. Add a fallback background to the web page.
.shader-web-background-fallback { background: url("fallback-bg.jpg"); background-position: center; background-size: cover; background-attachment: fixed; }
5. Available configurations and occasion handlers.
shaderWebBackground.shade({ // canvas element on which the background should be rendered canvas: HTMLCanvasElement, // definition of shaders shaders: { image: { uniforms: { iTime: (gl, loc) => gl.uniform1f(loc, performance.now() / 1000) } } }, // callbacks onInit: function(Context){}, onResize: function(!number, !number, Context){}, onBeforeFrame: function(Context){}, onAfterFrame: function(Context){}, onError: ErrorHandler });
GLSL Fragment Shader Background, Shader Web Background Plugin/Github, glsl fragment shader example, glsl shaders examples, glsl shaders, shadertoy, glsl download, glsl viewer, glsl shader library
See Demo And Download
Official Website(xemantic): Click Here
This superior jQuery/javascript plugin is developed by xemantic. For extra Advanced Usages, please go to the official website.